At the same time I myself am not worried about any mathematical issues when coding and so far I also never ran into problems with that. But in any case, I assume you're right in that it will be helpful to show that I can work with 3D.
If you got a decent grade in linear algebra, you'll do fine with 3D graphics programming.
The math and physics background you have already should serve you for a lifetime in game development. You just need to get those coding skills up to par.
I hope so :D
I'm actually in the process now to go through my hundreds of files to try and improve the quality. I always shied away from smart pointers because I thought they'd be complicated. Turns out I was very wrong...