Hey there! My name is Yevheniy and I am developing a city-building game named Ostriv, in wich you build and manage cities in late pre-industrial era. The events take place on a fictional island, where the player despite all troubles has to build a prospering state.
Here are some key features of my game:
– detailed economic simulation and human behavior
A player has no direct control of citizens. People in game act like people: they have their own motivation, needs and skills. Citizens will take jobs only if they are satisfied with them (or they are desperate). They can sell goods and services to each other on the local market. Wealthy citizens could start their own business in your town and hire other people. You will need to influence your city by means of setting prices, taxes and various policies. Each decision will certainly lead to some reaction of the society.
– transport
For more effective resource transportation inside the town or for outer trade you will need vehicles. Carts and wheelbarrows could be built by a local carpenter or to be bought from outside.
The breeding of draft horses and oxen is also required to move resources as well as for cultivation of fields.
– unrestricted building placement
There’s no any kind of grid or angle restriction for placing buildings. Any building could be placed on any angle. Building on slopes is also available.
– roads modeling
Dirt roads are formed in a natural way at places, where people move the most. You can build paved roads for more comfort and better aesthetics, but they’ll be used only in case of reasonable placement.
– dynamic seasons change
– a unique visual style inspired by ukrainian architecture and way of life
The game is still in development, so more features are coming. Also the visuals are to be improved as the development goes on.
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Would really like to hear your thoughts and/or suggestions about my game!
official website: http://ostrivgame.com
Now on Steam Greenlight:
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