Advertisement

City-building strategy game in development - Ostriv

Started by October 03, 2016 07:12 PM
17 comments, last by yevheniy 7 years, 8 months ago

Hey there! My name is Yevheniy and I am developing a city-building game named Ostriv, in wich you build and manage cities in late pre-industrial era. The events take place on a fictional island, where the player despite all troubles has to build a prospering state.

Here are some key features of my game:

– detailed economic simulation and human behavior
A player has no direct control of citizens. People in game act like people: they have their own motivation, needs and skills. Citizens will take jobs only if they are satisfied with them (or they are desperate). They can sell goods and services to each other on the local market. Wealthy citizens could start their own business in your town and hire other people. You will need to influence your city by means of setting prices, taxes and various policies. Each decision will certainly lead to some reaction of the society.

– transport
For more effective resource transportation inside the town or for outer trade you will need vehicles. Carts and wheelbarrows could be built by a local carpenter or to be bought from outside.
The breeding of draft horses and oxen is also required to move resources as well as for cultivation of fields.

– unrestricted building placement
There’s no any kind of grid or angle restriction for placing buildings. Any building could be placed on any angle. Building on slopes is also available.

– roads modeling
Dirt roads are formed in a natural way at places, where people move the most. You can build paved roads for more comfort and better aesthetics, but they’ll be used only in case of reasonable placement.

– dynamic seasons change

– a unique visual style inspired by ukrainian architecture and way of life

The game is still in development, so more features are coming. Also the visuals are to be improved as the development goes on.

[attachment=33573:04.jpg][attachment=33574:06.jpg][attachment=33575:07.jpg]

Would really like to hear your thoughts and/or suggestions about my game!

official website: http://ostrivgame.com

Now on Steam Greenlight:

ESoyrKp.jpg

If you like my game, give it a like on Facebook and follow it on Twitter.

Hey, come on! I need some feedback :)

09.jpg

Advertisement

Okay, I've made a big gallery update on http://ostrivgame.com
Now all the screenshots are with UI + improved visuals. And also a new devlog: http://ostrivgame.com/big-gallery-update-and-development-progress/

05%20(1).jpg

Looks good!

I really like the sound of that road system, and I'm a big fan of city builders with lots of simulation going on.

Will the player place every house, or do you place key buildings and define areas to build in?

Looks good!

I really like the sound of that road system, and I'm a big fan of city builders with lots of simulation going on.

Will the player place every house, or do you place key buildings and define areas to build in?

Thanks! Yes, the player places every building. I think SimCity-like zoning system would be an oversimplification for small-scaled cities and doesn't really fit to my setting.

However citizens can build some small objects on their yards for their personal needs. I want to make buildings look more alive with details showing you there's really something going on, that they are not just static models.

Also when citizens want to start their own business (like build a tavern or some kind of workshop) the player chooses the place for it (making sure that the place satisfies them)

A new video showing wagon animation in Ostriv. Check this out!

[media]https:

[/media]

Advertisement

I really, -really- dig those snow-covered houses. The game generally looks very beautiful !

The animation feels cool and smooth too, maybe the horse looks a little "stiff" but that's about it and I assume people won't spend their time zooming on the horse lmao

I'll look forward to see the game's progression :)

I really, -really- dig those snow-covered houses. The game generally looks very beautiful !

The animation feels cool and smooth too, maybe the horse looks a little "stiff" but that's about it and I assume people won't spend their time zooming on the horse lmao

I'll look forward to see the game's progression :)

Glad to hear you like it, and, yes, you're absolutely right about the horse animation. I think I'll need to come back to it a bit later, as well as make driver look less rigid.

And about the snow, I'm currently waiting for winter to come, so I can take some pictures of snow and make it look much better :wink:

Okay, so yet another month of development has passed and a lot of new things added to the game. Not that lot to show though, because most of things were about secret inner workings of the simulation, game saving and path finding. But, anyway, my development approach implies never getting stuck on same task for too long to save productivity. So there's a bunch of new buildings and visual improvements to show. You can read more on my site or IndieDB with one of these links:
http://www.indiedb.com/games/ostriv/news/new-buildings-in-ostriv
http://ostrivgame.com/new-buildings-and-visual-improvements/

Here are some of new screenshots:

hemp.jpg

spring.jpg

Don't forget to like me on Facebook and follow me on Twitter

Looking forward to hear from you!

It could use more color. Maybe wildflowers or random flower beds, flags, and other decorations by the houses? I'd like to see what kind of decorations are popular in ukranian culture. :) The sky also could use some randomized colors, like pink and orange streaks

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

This topic is closed to new replies.

Advertisement