Hello,
After programming a few arcades, I finally started thinking about a more original idea and I would like to have some feedback.
I would like to make a turn based strategy game.
Something "like" x-com (well... much simpler than x-com :D ).
My idea is to make a game about battles between tanks/vehicles based armies.
I am thinking about 4 to 8 units per player, with different shooting modes or special abilities.
At the beginning of the match, each player choses his composition without knowing the unit composition of its opponents.
I am thinking about using 3/4 different kind of units of different size.
After each battle the players gain xp/money to upgrade their units.
Ideally I would like to have a story mode and a multiplayer mode.
The map will have fog of war. I was thinking about procedurally generated maps but I don't think it's something really useful for this kind of game. In the end the battle is on a field and not in a maze.
I am also thinking about playing with terrain height (kind of starcraft high/low ground) to give advantage or disadvantage and walls/obstacles to turn around.
The grid will be square (much simpler than a hexagonal grid).
It will be 2D and the graphic as simple as possible, I am even considering using simple rectangles for the beginning, until I have the "engine" working.
For the AI, I am going to ask help to a couple of friends that are experts in that so I don't know yet how complex it will be.
Do you think could be something funny to play?
Any suggestion about the gameplay elements I can add or you would liek to have?
(Keep it simple eh... It's my first real game :) )
Do you think is it realistic to develop such a game in let's say 2 years (working 1 or 2 hours per day, probably a bit more in the weekend)?
I am not planning to release it commercially for the moment, I am thinking more about an open source project.