[WIP] Battlecards - auto card battler
[WIP]BattleCards - auto card battler
I think there would be a fair number of people that would like to see this in the Dev Journal Section. :)
Developer with a bit of Kickstarter and business experience.
YouTube Channel: Hostile Viking Studio
Twitter: @Precursors_Dawn
Good point, time to create a journal!
PS: New version screenshot attached
bugfixes
increased session security
revamped the side-menu a bit
first version of the chat is there (channels, scrollable content etc.)
I'll definitely add this to my regular reading if you journal it. Just a heads up though, I think battlecards is a SJG trademark. I still have some in packs buried somewhere.
Like 2 Like Posted Today, 09:29 AM I'll definitely add this to my regular reading if you journal it.
Couldn't agree more!
Developer with a bit of Kickstarter and business experience.
YouTube Channel: Hostile Viking Studio
Twitter: @Precursors_Dawn
Thanks for your interest in the project.
Im currently choke-full with work, but plan to start a journal later on. Currently the whole project is migrated to a framework (Framework7), that allows me builds for iOS as well as Android and Browser Support. This is an enormous task and will take a while.
When I'm ahead of my schedule (instead of behind) I will start a journal here documentating the project progress.
(Sorry for the double-post)
Being the final post in this thread (before starting my development diary journal), this is both a welcome and a farewell.
The post you are reading now is required to tie up the ends between how the project startet and how it became today.
Be prepared for a shipload of changes, as I have decided to steer into a different direction while it is still possible.
...
Both the theme of the game (alongside all graphics) and execution will change completely. The core mechanic and all
code written so far stays as it is (the game is an online multiplayer "auto grinder" at it's heart).
The new setting is a cartoonish medieval fantasy world without any visuals related to cards. All of the art is from stock
art resources with mild to heavy modifications.
The execution changes away from cards and decks towards party management, hero levelling and equipment crafting.
...
The reasons are simply put:
1. I changed my mind.
2. I don't have enough art available to support a whole CCG card range (plus expansions) and I don't have the budget
to create matching art all up from nothing again.
3. The engine did not really represent a card game. This WILL confuse players in the future. When you see cards, you
expect mechanics like card play. This is an "auto grinder" without any card play (no deck, card draws, discards etc.).
Therefore it was a wise decision to change the game so much.
...
And even more changes:
Using Framwork7 in combination with PhoneGap there might be the possibility of having a Android App as well as
an iOS app for both iPhone and iPad. This comes in addition to cross platform browser compatibility.
And finally the game's name changed as well, from BattleCards (copyrighted as far as known) to...
GRINDQUEST
Flashback: We remember a free game on Kongregate with exactly the same name. A simple RPG grinder that gained
quite some reputation and fellowship. Sadly the game used only ripped art from WoW and was taken down after a while,
until it re-appeared in a censored form. It was a nice little hype during its days, sadly it is not developed any further.
Another good reason for me, to take over that name and put it on proper feet.
....
A final screenshot of the new version attached to wet your taste buds.
And now: Let's get ready to rock ... grind!
Wow, that is a huge change.
Sadly, i liked the old stuff so far :/
Just my opinion though...