character creation screens and other learning curve issues
the game: Caveman v3.0 FPSRPG / person sim hybrid. open world, stone age setting, survival, sandbox. emphasis on realsim. IE a basic Paleo-World simulation.
Like the original version of the game, which made the evening news in Washington DC as a last minute xmas gift idea (talk about free PR!), i'm finding that the new version of the game has a strong appeal to non-gamers. Folks who'd never played anything more than solitaire or maybe chess on a PC - that kind of idea. They've never seen a character creation screen. The game uses character creation screens similar to the SIMS and Skyrim, which are the two major video games that influence its design (the gameplay is influenced by D&D and Traveller).
right now it creates a default character and lets you edit it. it used to prompt you for everything (name, appearance options, stats, etc), then let you edit the results. but prompting for stats was still a screen that lets you distribute points over str, dex, con, etc using + and - buttons. and even that was a new thing to some folks. if its wasn't a common windows business app, they'd never seen anything like it in their life.
is it better to walk them through and prompt for everything?
here's what the have to choose:
1. name
2. sex
3. area of origin - determines basic appearance. area chosen determines skin tone, hair and eye color, and hairstyle options available.
4. assign points to stats. 36 points for str, int, dex, con, chr, spd.
5. interests - pick three from a list of a dozen of so.
6. start game in 1pv or 3pv
7. they can call up the difficulty settings menu to adjust game difficulty (hp, healing rate, NPC encounter chance, and monster encounter chance).
i could just start the game in say 1pv and tell them "V" toggles the view (1pv / 3pv).
i could also just tell them about the difficulty settings menu in the tutorial, and let them set the difficulty from the in-game menu once they start a new game.
these changes would simplify character creation down to: name, sex, looks, stats, and interests.
i'm not sure just how to deal with this level of noobie-ness in potential users. obviously i don't want them to get lost and give up. but we all puzzle our way though character creation the first time we play a game, unless we have a friend there beside us, telling us exactly what to click on.
and its not like the UI screens i'm using are unusual in any way, they are quite typical for game UI's.
they also don't seem to understand the concept of tutorial vs non-tutorial game.
in the way of help / tutorails there area number of options:
1. tutorial games. the escape from helgen quest at the start of skyrim is an example of this.
2. popup help dialogs the first time a feature is used each playthrough. skyrim also uses this.
3. in-game help with topics or lessons (the sims, skyrim)
4. game-encyclopedia (total war and others)
5. advisor. provides realtime advise on what to do. (total war and others)
6. searchable built-in or online docs. (many games)
i've tried all of these, and am currently using tutorial and searchable built-in docs for the moment. the current plan is to ultimately use tutorial and caveman-o-pedia.