So does that mean, the 'essence' of an epic quest is a longer bigger tougher quest?
longer - more "grand scale" - and/or tougher.
those might be the core elements right there.
are there any others?
are all required, or will one or two suffice?
a boss battle is tough, but not necessarily epic.
i suppose a sufficiently long quest could be epic just due to it extreme length. OTOH, "collect 100,000 skeever tails" is long, but probably not what one might call epic.
"grand scale" seems to be special. most epic quests seem to have that element.
if it was easy, not tough, it probably wouldn't be epic, so tough is probably a requirement.
a hard short quest not on grand scale would just be a hard quest.
hard, short, and grand scale = mini-epic? and hard, long, and grand scale = epic?
and easy = non-epic ? and not grand scale = non-epic? even if its hard and long, if its not grand scale, its just a long hard quest?
i guess list the possible combos of easy/hard, grand scale/not grand scale, and long/short. which ones come out epic?
just hard, grand scale, and long or short? or just hard, grand scale, and long?
easy, grand scale, short - looks like anything easy is non-epic.
hard, grand scale, short - a short epic quest?
hard, grand scale, long - pretty epic i'd say.
hard, not grand scale, short - a hard quest
hard, not grand scale, long - a long hard quest. perhaps epic? i'm having trouble coming up with an example. what kind of quest could you do in skyrim that was long and hard but not grand scale? gather 20 enchanted honed ancient nord weapons? (typically carried only by drauger death lords and such). long? yes. hard? yes. epic? i'm not so sure. its basically just a bunch of normal boss battles.