I'm a C# developer with plenty of experience in the language and a little less experience with Unity. Looking to start a throwaway project with the primary goal of making friends and learning how to use Unity to bring a project for completion.
The project I have in mind is game in which the player plays a flying saucer tasked with obliterating the cities of Earth whilst dodging returning fire, all against a time limit. I have a small design document at present but it's a draft at best, to be iterated and re-drafted as the project progresses.
Anyone's welcome to join, but programming and general software development experience would be appreciated as I'm a stickler for best practices!