Ok, so im starting my second year of university next week studying games design and production and have been dumped with a load of information today which is running around in my head causing chaos.
I need to start thinking about what i want to do in my career in the industry and what type of portfolio i want to build. My course coveres mainly designing games, game writing and business/research QA related topics and as such (all depending on the modules you pick), we have been advised to; attend industry events to network, host gaming events in the local area, design games in game jams and pretty much do as much as we can.
The problem im having is that im very accustomed to the "do x, y and z as best as you can to achieve success" way of doing things that this "do what you enjoy as the industry is vast and moving fast" is rather intimmidating for me and was wandering if anyone had any advice on what i can do to build a great portfollio, improve my skills and what employers are looking for in a graduate.
I'm really interested in going into the indie game, writer, business field of games design as i want to excersize both my creativity and business mind set, but is that a viable path, should i maybe focus on one thing or a variety, what do employers expect from graduates?
One of my main weaknesses is my lack of confidence, which holds me back in the networking side of things...
Any information is appreciated as i start next week and want to go in with a bang and a straight mindset!