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Need a very simple collision detection for walls. ( 3d )

Started by September 01, 2016 12:45 PM
10 comments, last by cozzie 8 years, 3 months ago

I've made the map using Blender. My walls are straight (90 degrees) and of my floor vertices are on the same height, even 2d collision would work here. That's why I won't bother with generating a collision map for now. Performance is not an issue at all for now.

Thanks to all for the suggestions. :wink:

Not knowing how many walls, needed flexibility etc, there are a lot of options.

If it's just for a test, you could get away with setting static boundaries where the walls are. For more flexibility I'd go for AABB checks or OBB / worldAABB if orientation is an issue.

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