Hi, I'm new around here and am really not sure if this is the place to get this kind of help but I'm doing it anyway.
I have wanted to see a realistic approach of a micro ecosystem in a video game for a very long time and I know there are a few titles out there that try this but not even close to the scope I want. I also understand this is a very challenging concept and that is why it has never been done before. But for someone who has lots of free time on their hands can it be done? I have years of experience in both art and programming but have never taken on a big project. Lately I've been wanting to get into such a big project but obviously I don't want to get in over my head either.
What I want the game to be:
The focus of the game will stay under a microscope for now but I really want to emphasize the vast scale of things. The player will start as a simple unicellular organism in the early stages of microscopic life. Meaning that no other organisms will be too complicated at this point. The goal of the game is to steadily evolve into more complicated or effective organisms to compete with other evolving life as the millennia pass and ultimately just to survive. This does not mean that growing larger is a necessary tactic in this game.
I want the player to have complete control on what his species becomes and let no trait be purely cosmetic. For example, increasing the size of the mouth will affect how much the creature can bite, increasing the sucking power of its mouth will increase the size of that sucking organ, increasing the tentacle length will affect how fast it can move or from how far it can grab things, increasing the size of the optic system will affect how well the creature can detect others, or making the body longer could help strike prey or coral around it. However these are not changes that can be made instantly. Evolving new traits or developing existing traits will take time which is important to keep in mind while competing with the other species(it may also require an appropriate task to be complete).
Once again I want the player to have the freedom to be whatever he wants to be. The player may evolve his organism to attach itself to a surface and grab passing critters or debris with its tentacles and spit eggs as a means for the species to travel. It could become a parasite that attaches or burrows inside a larger organism to lay eggs. It may crawl around on some larger organism to participate in some mutual bond or be that larger organism. They may travel around on their own or be apart of some kind of hive that works together. I want the player to be overwhelmed with possibilities but also make each individual possibility a challenge to work towards and develop over time while still staying relevant in the ecosystem.
An example of a mutualish relationship:
Real Microscopic Worm:
Obviously I'm not aiming for this level of detail but as close as I can within reason:
A video example of something similar to how I think I want the game to look: https://vimeo.com/39784233
I really have no clue how far I as an individual can take a project like this but I certainly want to try.
So now for the questions.
A.) This is probably the most important question. As a single amateur game developer am I in way in over my head?
B.) What are some restrictions I can set for myself to keep this game simple enough for an indie developer such as myself?
C.) There will need to be some kind of mechanic to monitor how successful the players species is or weather it's going extinct which I'm not sure about yet. Any suggestions?
D.) Are people even interested in this kind of game or am I a serious minority?
E.) What are some examples or suggestions for how progress could work in this kind of game? I'm really still experimenting with the concept.
F.) Any tips or suggestions would be nice.