The flicker is inevitable...
Hi Aardvajk,
Thanks, that makes sense. So are you saying that because win32 is generally based on event driven programs, not ones that run in a loop, it is only expecting a refresh or an update based on user input. And directX draws to the back buffer and then flips to the front buffer which keeps this smooth (no flickering because of the continual update of only whats changed... or something like that).
So basically with my engine like it is now I should just not worry about the flicker since I am just using it for very primitive output purposes?
Thanks