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the dreaded "escort" quest

Started by August 29, 2016 03:41 PM
54 comments, last by Norman Barrows 8 years, 2 months ago

The OPs Question: so what does it take to do an escort mission right?

My Answer: You have to make a good companion character. That is, someone the player finds useful and does not see them as a liability. The easiest way to do this is to make them super powerful and be escorting you. This is what is done in those reverse escort missions. Short of that, you can give them unique abilities that will assist the journey, and ensure their AI does not make them suicidal - that's really the gripe of an escort mission. Bioshock Infinite is a great example of this. But a more emotive example is what you see in a game like Ico, which is a game-long escort mission. The NPC gets just a few meaningful mechanics: saving, but more importantly, being led by the hand, which creates an emotional connection, that makes them useful in a way few NPCs can be.

But if you're doing one mission, the quick and dirty way is to have these escortees have some boon that makes the player like having them around. Perhaps they have a special horn that wards away attacking animals. That's why they're so valuable that they need escort. Perhaps they are able to patch you up well in the midst of combat. Perhaps, since you're talking proc-gen either of these, alternately.

You can do a lot to make sure your escort is not liability, but if they don't prove useful, they become quite tedious. Having unique rewards for these missions may be a thing, but even that will get old after the 100th one, I think.

My Answer [snip...]

an NPC provides another spear at your back, and they may have a specialty such as trader, gambler, healer, etc. but that's about it unless i add custom code.

unless they are on a grand scale and difficult, escorts "things" will be mere tasks/jobs, not "epic quests".

Norm Barrows

Rockland Software Productions

"Building PC games since 1989"

rocklandsoftware.net

PLAY CAVEMAN NOW!

http://rocklandsoftware.net/beta.php

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Here's a twist for your mission. How about you have a high level npc escorting you somewhere but the high level npc also carries high level loot.

If you go prepared, and aren't bothered about being evil, you can kill the help after he gets you past the danger and steal all his high level loot :)
Here's a twist for your mission.

ooh - that's another good one!

there are SO many twists you can do though...

including all possible twists, the number of quest types becomes enormous!

types of quests * (number of possible twists per quest type +1)

the plus 1 is for the non-twisted version of the quest.

just one twist in each quest type and my 55 quest gens becomes 110 quest gens.

the cool thing about twisted and non-twisted versions is you never know which one you're on, until the telling moment.

Norm Barrows

Rockland Software Productions

"Building PC games since 1989"

rocklandsoftware.net

PLAY CAVEMAN NOW!

http://rocklandsoftware.net/beta.php

My Answer [snip...]

an NPC provides another spear at your back, and they may have a specialty such as trader, gambler, healer, etc. but that's about it unless i add custom code.

unless they are on a grand scale and difficult, escorts "things" will be mere tasks/jobs, not "epic quests".

As long as another spear at your back feels helpful, that sounds awesome.

As long as another spear at your back feels helpful, that sounds awesome

if you're an army of one, you just doubled the size of your army!

Norm Barrows

Rockland Software Productions

"Building PC games since 1989"

rocklandsoftware.net

PLAY CAVEMAN NOW!

http://rocklandsoftware.net/beta.php

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