What are some methods that you've used to determine what game you're going to make (and eventually release)?
My main concerns are the following:
1. Over scoping the project and asset requirements (specifically things I cannot do: art, music, and sound effects).
2. The project ending up being too similar to a game that's already been released.
There are quite a few games that I've played where I would love to take the core gameplay concepts and greatly improve upon them, but this comes back to #2 as a potential problem, and I don't want to simply clone a game or have it labelled as such, but I'm also not confident enough in my design ability to take something and make it truly unique (yeah, I know, "unique" is being used loosely here).
I do have some self-imposed constraints to keep the scope reasonable (2d, no online features, no major story), but this hasn't helped me really narrow down what I want to make. I'm stuck in a limbo of "I'd love to work on a game, but what the hell should I work on?"
Thoughts?