A decade plus veteran of game design, I've been working on a LARP rule-set re-write for ten months. I'm concerned that the hard caps on damage and resources will frustrate power gamers to the point of quitting and I need every paying customer I can get my hands on. Alternatively they will start cheating or desperately cling to, and hide, any rules loop-hole they have decided exist. I'm inheriting a LARP community where abusing the rules has been standard practice for several years as management lost enthusiasm in the game.
So how do you allow people to Power Game without letting them dominate the system? There may be 60 people out there, so if everyone can "boost" themselves once a game, there will be boosted people all the time and that will become the normal state of affairs. I don't want that either.
As a balancing factor, I've decided everyone will be the same level. This is great for infrequent players, but again, makes it worse for power gamers who want to dominate play. I'm asking for the impossible I know. I've gone through a lot of ideas on this front. Also the solution has to be so simple it can be easily memorized because in LARP you don't run around with a rule book and I don't want to stop the game to look things up.
This is a level based system, very D&Dish, using mana to power spells, halo (your soul) to power special abilities, and a rank 1 to 10 based point-buy skill system.
Does anyone have an ideas?
Mark Charke