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No Man's Sky

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48 comments, last by jefferytitan 7 years, 10 months ago

I feel like they spent too much effort on tech/marketing and too little on game design. Endless procedural landscapes eventually get boring. For a great procedural game of this type I think you need:

  • Deep systems, e.g. people can spend ages mini-maxing combat/economy/whatever and arguing about it online.
  • Procedural generation actually affects the deep systems, e.g. different combat opportunities present themselves on low gravity moons/lava planets/whatever.
  • Procedural storylines/quests, even if it's like Bethesda's accursed Radiant Quests.
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