...you discovered "The Matrix"?
I am out of ideas, so figured I would try this... Imagine that you were a simulation designer who made the types of games and simulations that have not been made in over 20 years now. A forgotten era of gaming when the "Big Three" hobbyist games of the era were many times larger and more complex than today's simple little "toy games" and were based on a decades old history of the forgotten era of game design that had once spawned a field of science called "scientific modeling". The era of the "Big Three" games like Avalon Hill's Advanced Squad Leader (the product of over 50 years of evolution, begun by real life war veterans, of the same game system), Star Fleet Battles (the "next generation" of Avalon Hill, developed by over 200 designers over a period of 30 years), and Dungeons & Dragons (the one you've actually heard of before, the only one that is almost all story and no game). Let's say that you had been one of a very few "wiz kid designers" of this industry when it collapsed, and wound up through an accident of history carrying the torch of over 50 years of continuous work starting with Avalon Hill in the late 1940's, and ending in the late 1990's with the completion of the 30-year-long project that was the design of Star Fleet Battles (the next generation of the Avalon Hill "style" of game and simulation design). And then you, one of the new young wiz-kid designers of an industry that was more the science of "scientific modeling" than it was "game design", then picked up that same Advanced Squad Leader/Star Fleet Battles torch and spent another 25 years creating your own "next generation" of that same system. As computer games. Twelve of them, in an epic sci-fo gaming "Universe" that tells the story of humanity from the formation of the earth to the day that the sun explodes... and spent 25 years working on it without ever finding a way to make it. So it just kept growing, and evolving, and growing, and evolving until...
...it became "The Matrix". Nearly 70-years of accidental continuous work starting with WWII veterans in the late 1940's, through the entire history of both Avalon Hill and the Star Fleet Universe, and another 25 years of work on my own gaming universe has wound up resulting in a simulation design that is indistinguishable from what we all know as "The Matrix", without the human/organic components of course. I have been designing simulations for over 30 years, and through an accident of history have wound up carrying the torch of our entire forgotten industry right up until 2016. I have been aware that I can create The Matrix for many months now, but can't figure out what to do about it. Just try telling someone that you have invented The Matrix and see what their reaction is. Yeah... I am stuck. So, I thought I would try asking the people who would get the most immediate use out of it, people who make games. Since even the few scientists that I know are at a loss to comprehend this because it is not their field. I am in the process of making corrections to the patent application one of my scientist relatives is helping me file, but getting the patent isn't going to change my situation. In months now I have yet to find a single person who is interested in this at all, almost certainly because everyone I try and ask about it immediately assumes that I am crazy. Try telling someone you can make The Matrix and see what happens... Yeah...
So, what would you do if you discovered how to create "The Matrix", and knew for certain it worked because you had actually been designing games that worked that were exactly that for decades and just hadn't realized it? Who do you tell? Who would listen to such a thing (people at Universities don't answer back). How do you get to make your revolutionary games where there is nobody else who realizes that they are revolutionary games? Who do you take this too? Who will listen, or even respond back to find out what you are talking about?
It's been months and as far as I can tell, there isn't a person in the world who cares. Who cares? Who do I go to with this? Please respond here or send me an e-mail if you know of anyone who would be interested in the world's first functioning scientific modeling simulation of a god.
kavik_kang@hotmail.com