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Coding Languages For Starting Game Design

Started by August 01, 2016 06:16 PM
0 comments, last by Alberth 8 years, 4 months ago
What languages do you guys find that are the easiest to work with when learning how to code for video games?
I'll read the books or take the classes or watch the videos to learn it, but it's a little overwhelming how many coding languages exist out there, so I'm just looking for a language to begin with.

Truth is, I've got a small amount of experience with C++ and almost nothing else (HTML doesn't really count.)
I also know there are a fair number of computer languages out there that has the processing capability to create games for all sorts of media (whether its for retro systems, arcades, PC, mobile, whatever.) I would be most interested in coding for retro systems, but I'm open to suggestions.

[edit]
i asked a silly question, just delete this post. thanks.

We often recommend using whatever language you already know, as for your first games it doesn't really matter what you use, and in this way you avoid learning a language together with learning how to program a game. After knowing how to program, switching to a different language is simple.

On the other hand, C++ can be complicated, as it's a language aimed at users that know what they are doing.

For this reason you may want to switch to a more forgiving language. Retro gaming is mostly 2D, so that would be Python (with pygame), Lua (with Love2d), Java (with libgdx perhaps (not sure it actually supports 2D)), and C# (no idea about a library for that).

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