Hi,
I had a game design idea about a hovering ship in a low poly world. A little bit of luke skywalker in his speeder, a little bit of solar jetman (NES), mixed with asteroids, yeah! The objective was to go from point A to point B without crashing. Initialy the obstacles would be easy, but increasingly difficult in higher stages.
I was very thrilled about the idea but now i am having second thoughts about what to do next. Not by the lack of options. More because so much can be done. Knowing that every choice costs time, i am constantly fighting against what to do next. Should i just finish this idea OR should i evolve the game.
It can be a racing game, adventure game, exploring game, fighting game ... you see my dilemma.
Right now i am experiencing with new features to see how it feels, instead of actually developing the game into the initial game vision.
Check it out here, and give me your feedback:
http://www.sendimstudios.com