I don't mind working as a mobile game programmer at first, but my end goal is to be a console/pc game programmer. And I'm not sure if I should avoid mobile game developer job offers when looking for my first ever programmer job. Or is it alright?
And what do the employers want me to have as portfolio if I am aiming for console development? Having mobile games on the portfolio is ok?
How well is a game made with an engine (unity, unreal, etc) perceived? Is it required?
Right now I have as portfolio only 2 games made by teams but only me as the programmer (mostly):
-Rock, paper, sissors-like card game (2d). Made with Cocos2d-x/C++, for Android.
-Terraria-like but more construction based game (2d). Made with Cocos2d-x/C++, for Android.
What I am planning next is a 3d racing/rhythm game in DirectX 11/C++, from scratch for Windows. I have already made a working framework with deferred rendering and PBR.
But also planning to make a simple yet complete game with Unity/C# to show some versatility as a programmer. But not really sure about this.
I'd appreciate any suggestion, and any information regarding the topic. What other type of games should I make, using what kind of tools/engines, for which platform, etc.
And I should add that I live in Japan. But thinking about working abroad after some years into the industry.
Thank you in advance.