Im doing a game similar to sid meiers Pirates! but set in a post ww2 world. You can also command several ships, sieze ports for your self and build facilities and land port.
Many such games is very sandboxy (such is the case of "Pirates" for example). You set out and do whatever you want. You retire at old age and get a summary of some achievements. I dont like that. Im thinking to add some selectable main goals. The game is still open when it comes to how you grow your wealth/aquire new ships etc.
This is similar to the Anno series where you can set your own goals at the start of a new game. Tracking goals that you set yourself and that you can follow as you play is NOT the same as simply letting the player choose what to do as they play. Not to me at least:)
So... what could such goals be? My ideas so far:
1. Each main faction (us, britain, germany, japan) has a single battleship. Sink each one. Once you sink one, all other national battleships gets a bigger escort.
2. Build a new settlement/naval base and "grow it" to some point by erecting some prestige building such as a shipyard (similar to "build an imperial cathedral" in Anno).
3. Countable "grinding" goals. Sink X ships, amass X wealth/influense. This is a bit boring. Not a favourite.
4. Wipe out 1 (or 2!) main factions (give all the ports to another faction or yorself and sink that national battleship).
Plz comment and add ideas!
Erik