As others have mentioned, there's a different between Braid's style of invisible tutorials, and the mere absence of tutorials.
One game I enjoy, that doesn't have a tutorial and could've used one, is King's Field. King's Field starts you off with alot of ways to die surrounding you, and you just kinda got to put your shoulders up and force your way through the repeated dying until you get a grasp on how the game works. It would've been better off teaching you through visual cues about the environment, enemies, and gameplay.
Contrast that with games like the original Metroid, where the game deliberately forces you, by the way the level is laid out, to go left instead of right, to teach you that the side-scrolling in this game works in both directions, unlike most other side-scrolling games of that era.