>> But ok, we can ask ourselves, "I'm in a paleo holodeck program, what do I want to do?" Me, I'd probably want to find a place no one else was living and build myself a treehouse like Swiss Family Robinson. Then, maybe I could get an impressive fur cloak and make myself some colorful facepaint and put it on. Since you can't learn to do magic in this game, maybe I'd want to become a master of javelins or throwing knives (like the sling in Clan of the Cave Bear). For bonus points I could tame a pet raven or fox or something. Now I'm ready to meet other people, since I can look impressive and defend myself while doing so. I don't have aspirations of being a leader or collecting followers, so the point of meeting people would be to decide if I want to seduce any of them. I guess they might also have interesting information I could learn from them, but I'm not sure what that might be, since there's no magic, no mystery about the world's past or my personal past, no big bad guy trying to destroy the world, etc.
most helpful. gives me some insight as to how folks might play the game. needles to say, the game supports a wide variety of play styles.
well, i have huts, but no tree forts. might i interest you in slightly pre-owned cave or rock shelter? <g>. i was considering adding different types of clocks such as mammoth vs deer. mostly it would just affect value and graphics. no custom face paint - have't figured out how to make it easy enough for the player without a lot of trial and error. animal domestication is limited to dire wolf at the moment - although semi-tame pets like foxes and ravens are doable. no romance or mating yet, it may or may not make the v3.0 cut. it may wait for v3.1.
>> "no magic, no mystery about the world's past or my personal past, no big bad guy trying to destroy the world, etc."
yes. in that sense, the setting itself is somewhat "non-epic". OTOH, "Children of the Sea" is rather epic while being stone age and pretty realistic. same idea for "Clan of the Cave Bear". Perhaps as creators we're just spoiled. we're used to being able to use scifi and fantasy fiction, which always makes the epic and fantastic easier. however - there's no reason a plot reveal story engine as i described couldn't add those as gameplay options. nothing says the game can't support multiple gametypes - like regular vs hardcore mode in new vegas. so you could play either the open world simulation game, or one (or more) storyline driven campaign games. that is, assuming a plot point reveal engine is a viable concept. it might be time to start thinking about how to build one of those. i'd be very interested in your thoughts on the subject. specifically, what capabilities you as a writer would need in such a system.