In the original puzzle you use 17 unique characters for 33 total characters.
Indeed--but you should see that rectified in the second puzzle, and in the interactive puzzle.
I wonder how many common words you used.
In the first-posted puzzle, I think that all of them are common to one degree or another, with perhaps one exception--and that's hardly an esoteric word, as far as I'm aware.
Allowing a player to build easily off of a word like 'The' or 'to' are useful. Making sure that most letters appear at least once or more in other words also helps. Leave unique or uncommon letters to a few instances.
Indeed! I'm already doing that, I believe--most of the puzzles posted thus far include two- or three- letter words of that sort, as far as I recall.
Leave unique or uncommon letters to a few instances.
Hmm... That might be something to watch for--thank you!
I recommend giving at least one letter as a clue. No clues could leave players searching for hours frustrated.
That's already addressed in the interactive version previously posted, I believe.
Basically like Orymus said, knowing about different types of Ciphers makes these things a lot easier. When you don't know how Ciphers work, it seems almost impossible. This kind of puzzle was in Fez, with a rosetta stone that said "The quick brown fox jumps over the lazy dog", which is a sentence that has it's own wikipedia page because it's used for these kinds of puzzles. Even then, I don't think the rosetta stone was meant to be understood by most players. It was meant to be solved by a few players, who would then post the answer on the internet as the community attempted to solve incredibly difficult problems.
... I really don't want to rely on people leaving the game and going to the internet to figure out how to address the puzzles. :/
If you want the puzzles to be solved by average players, you could probably design them in a way to teach us the techniques like you mentioned. The easy and normal options sound good too!
Good good! ^_^
Here are my thoughts:
Thank you for them! I appreciate the response. ^_^
. I love the visual graphics. The "environment" is awesome and cool. Great for kids/teens/young adults even.
As I think that I said in the first post, the isn't intended to represent the puzzle's final in-game appearance. I'm also not specifically aiming for a young audience. ^^;
. Unforutantely, unless this puzzle is part of an experienced word solving puzzle book ...
... This isn't for a book at all. It's intended for a video game. If you look a few posts up, you should find an interactive version of the puzzle that should better show how it's intended to play, I believe.
. I wouldn't provide hints via revealing some of the letters. That defeats the purpose of a puzzle. You're making them feel like there is no challenge. It's like cheating. (If this is for a 7 year old, then it would be ok.)
Instead, make the puzzle easier by using words that use a trick to solve the puzzle. For example, for the small letter words, use common words that they can figure out fairly easily. Stuff like this will make it very enjoyable.
Um... Do you have any specific suggestions for such words? I'm already including short words like "the" and "it"--what other types of word might I include?
. This puzzle appears to be solvable by spending a lot of time and work. And that's not fun. It's gotta be solvable by using mental tricks.
Fair enough--but what mental tricks, and how do I convey them to my players? :/