Im doing a medieval empire building rts with abstracted battles. Armies meet and battles are auto-simulated (similar to auto-resolve in total war or battles in europa universalis).
These unit types exists:
1. light infantry
2. heavy infantry
3. light cavalry
4. heavy cavalry
5. archers
They contribute to the army strength depending on the terrain type (attack settlement, defend settlement, open terrain, though terrain). Archers looses a lot of strength if too big portion of the army (needs to be backed up by melee soldiers).
Problem is cavalry. They seem a bit redundant at the moment. They are weaker in settlement defence and better in open terrain than infantry. Should they maybe also mess up enemy archers?
Or just stronger than infantry, but loose strength if to big portion of the army? I dont want the player to juggle army composition percentages too much...
Or combine the 4 first unit types into just 2 : troops and armoured troops.
Plz brainstorm and/or comment :)