Ok so, we are a team of 2 indie devs, I'm the graphics artist/designer wannabe and Alejandro is the programmer/designer.
And we made Blackstorm 2 - it's a modern take on a classic top-down shmup like Space Invaders.
It's technically complete from start to finish including a major boss battle.
However I have a few concerns:
- The difficulty curve (seems way to hard especially in the beginning)
- Making players understand the progression or the 'goal' of the game (i'd like to know once, you start playing what motivates you to keep playing?)
- A more delicate problem for me is the conflict of interest between shooting and storing energy (ever feel like you would do both things and there is just not enough energy to go around? is that a good thing or a bad thing? )
I'd like to know your thoughts and first impression on the game as you see it anew. Now I know pointing out those 3 things may likely bias people a little since I'm drawing attention to specific things and if they'd worked properly they would have gone unnoticed. But I trust you guys can balance it out :)
Also, please let me know if I should provide more information, I feel like explaining how the game works beforehand would just put you guys in my shoes and won't do anyone any good in this case.
Thank you!