I am animating some extreme posing driven by a bvh engine now.
Some file went okay, but some have greases and artifacts.
In my rig in 3ds max, I've tested on very basic level
that the rotations of the limbs are acceptable.
But when the file is imported to the bvh engine,
this doesn't hold true anymore with some ugly looks.
For the skin weights, I give the joint areas
some blue regions for upper and lower arms so that they both
contribute the the weights, but I still got broken arms and legs,
arms piercing thru body
or something in the bvh animation....
Why?
Thanks
Jack