I found this gamedev post and reading through it made me a little uneasy about my current situation.
A little background: I graduated college 3 years now, and I to be quite honest, that school wasted my time/money. While they taught the basics, that's all they taught. Topics such as multi threading/generics/design patterns were not given the time they deserve. For example, I only learned the concept of immutable classes though Google searching, and just recently I only learned the visitor pattern through asking on SO, and applying it to my text adventure game. I've tried several times to make an honest attempt at learning multi threading, but its just too hard for me. I'm going to be overshadowed by any computer science student with a B.A, as I only have a college diploma, and it simply won't cut it. If an employer were to ask "Why should I hire you, when I could hire a university student with a degree?" I've got no good answer for that, and I don't believe there is one.
Long story short: I can't attend university, the problem is I don't have the required math classes, and to acquire them would mean going to adult HS classes at night. You see the problem is, because the school left out so much, when they transferred students to university, they struggled because they entered university in the 3rd year. My plan was to start at the first year, regardless of what I did in college, because I wanted to make sure I got a full understanding of what I've missed.
As of today, I only trust official documentation, and well written textbooks. I've decided to make an honest effort, and build my own text adventure game in Java. I've got a good understanding of classes(abstract, immutable), interfaces, and methods. Now I get it, a text adventure is nothing compared to what someone could do with Unity, however, that would mean I have to create my own assets, and it won't be as appealing.
There is a studio near where I live that asked for Game Designer, and the programming part was a "nice to have" but not necessary. It was more on the creative side of development, rather than technical. I understand too, it might be hard to answer weather a personal project counts for something. Several posts I've read suggests it's mixed, some companies will, and some won't.
Right now, I'm trying to find a job so that gap on my resume doesn't get any bigger, and in my spare time develop my game.
Let's assume I complete my text adventure game, what are my chances of becoming a game designer?