Which mechanic works better. Racing or Zone control. Can they coexist or would having both mechanics in one sim be too extreme?
I have created a prototype A.G. racing "lite-simulation" (some modified physics). It works well and captures the essence of "pod-style" racing. Now I wonder if adding weapons and powerups is "over-cooking" the core mechanic.
Take a look and let me know what you think!
some game play video: