Hi!
Im working on a design for a 2D RTS. Its similar to the old MegoLoMania in some regards:
> Each scenario consists of sectors in a 6x6 grid.
> Each sector has a terrrain-type such as ocean, plains, forest etc.
> Each sector of suitable terrain can hold a settlement that earns resources and trains units for your armies.
Now, each completed unit will spawn X soldiers (maybe 4) of the trained type (such as spearmen, knights etc) and add that to the "army" of the sector. These are small guys walking around in a 2D side-view. The more soldiers in a sector the denser this group of soldiers will be.
Units have strength values based on terrain (open terrain, rough terrain, city attack, city defense). Enemy units in the same sector will show up in the same view. When close to an enemy a soldier will "animate" such as raising the weapon. Units kill opposing units by ticking down their number based on strength (no actual "sword must hit opponent to deal dmg" is performed).
Now:
1. Would this be too simple a combat system?
2. Do you have another idea how combat could be performed in this stylized setting? (world divided into large sectors, each one a potential city)