So, I have a real problem I'm pondering about and could really need to fresh ideas for how to implement, here goes:
1) The Problem - No Skybox!
The game I'm working on is a 2d top-down ARPG. I've started to get my procedual world generation to get progressively better to the point that at least some of the environments look quite nice. However, one of the largest problems I've come across in designing a pure top-down game is the lack of a skybox. Normally the feeling of a sunlit day, beautiful sunset or starlit night can be really striking giving a modest skybox. However, in a pure top-down game there is no sky-view and thus a night (for example) tends to become quite bland and not really varying with moonlight, shimmering stars etc. So I have to come up with some way to emulate the view of the startlight by top down graphics
2) Current ideas
Well, thats just it, I could really need some inspiration for this, I'm currently thinging about something light lightrays moving around to create the feel of sun shining though the clouds or a high level parallaxing starlight field for overhead stars, but I'm not really sure how to implement it (design wise)?
Does anyone have some ideas for how this could be implemented or some reference to any game where this is done? I've tried to find some resources on the topic but so far I've come up nil
Whats your thoughts guys? :mellow:
I add a few images of how the game looks right now to give you some idea what I'm dealing with