FYI: broken image links in the OP.
Very much appreciated. Thank you for the heads up.
FYI: broken image links in the OP.
Very much appreciated. Thank you for the heads up.
Dev Blog #10
We are continuously building up and polishing our assets. Filling in the level with textures and implementing various polished mechanics from the playtest demo level to our area. We are beginning to slow down on the amount of assets being created due to us working on polishing all of our currents works for the Kickstarter.
Level Update
Nyx Sneak Animation (Update) – By Kyle
2D Sprites to Mix in (Rough Draft)
Current Progress.
· Continuing to Mesh Assets Together
· Rebinding of some characters
· Working on Vendors, Kickstarter Page, Website
· Finishing Up CORE Mechanics
· Working on Kickstarter Rewards and Setting up Vendors/Page
· We will keep you posted!! Thank you all, please share if you like it.
Link to Website: http://www.moonrift.com/#!nyx/gbkhx
Dev Blog #11
The Importing has worked and we have live animations in-game!! So now all we have to do is continue to import our assets and build our world to make sure it is polished for beta testing. It has been one wild ride of a journey but we are getting closer and closer with each week.
Nyx Climb Animation (Draft)– By Kyle
Bird Walk Animation– By Kyle
2D Sprites!! Updates - By Charlie
Current Progress.
· Importing the Snake
· Touching up on Mongoose and Snake Animations
· Finishing up on Nyx Animations and Working on Others
· Cleaning Up Transitions Between Characters
· Finishing Up CORE Mechanics
· Working on Kickstarter Rewards and Setting up Vendors/Page
· Instagram Page Created and Growing
· We will keep you posted!! Thank you all, please share if you like it.
Link to Website: http://www.moonrift.com/#!nyx/gbkhx
Nice to see the progression happening here. Those models seem pretty high-poly for a game ... or will it be rendered animation in 2D?
Check out "Star Explorers" on Steam: Early Access
http://store.steampowered.com/app/502720/Star_Explorers/
Dev Blog #12
Cleaning up and polishing the mechanics of the game. Programmers have been running into a few troubleshooting issues but they are grinding through the turmoil in order to get this game done. Also in terms of the level design we came across a problem with consistency but discovered/created a new system that will help the overall process. Long story short, we are still in the grind and giving it our best!!
Nyx Swing Animation (Draft)– By Kyle
Cavern 3D Outlook - By Chris
Current Progress.
· Importing Characters
· Troubleshooting Mechanics and Making Breakthroughs
· Touch Up of Nyx Animations
· Level Design, Level Design, LEVEL DESIGN!!
· Instagram Page Created and Growing at 2,000 Followers!! MoonRiftEntertainment
· We will keep you posted!! Thank you all, please share if you like it.
Link to Website: MoonRift.com
Nice to see the progression happening here. Those models seem pretty high-poly for a game ... or will it be rendered animation in 2D?
Thanks for checking us out.
For now its going to stay 3d. But depending on the game engine and the platforms we release it on it may vary. But 3d right now.
Mobile platforms will have more 2d sprites for example but its always easier for us to go down rather than up with our tech.
Dev Blog #13
Hello everyone!! Just a quick update we have been testing, debugging, fixing kinks that we are finding but the game is coming along great!!! We are at a place where we will soon have a Playable Beta Demo Level for you all to enjoy in getting ready for our Kickstarter and Steam Greenlight!! Please be sure to share with friends if you have been following us. We truly appreciate all the help and support for indie’s like us!! To the Moon!!
Nyx Artwork By Charlie
Tiny Wings Artwork - By Charlie
Current Progress.
· Troubleshooting and Fine Tuning Mechanics such as Swing, Climb, etc
· Touch up of Animations for two presentable characters
· Beginning of Level Design Creation and Zones Development
· Getting Instagram Followers up higher and higher! Follow us at Moonriftentertainment!! Our goal is 5,000!!
· We will keep you posted!! Thank you all, please share if you like it.
Link to Website: MoonRift.com
Dev Blog #14
Hello everyone!! Just wanted to update you on our current progress. We are soon to release and showcase what the gameplay looks like including how the animations, level, mechanics, art, effects, music, sound, all of it put together. We have come far!! And we are excited to show you what we got. Tune in when we release some teasers and get ready to launch our Kickstarter! Thank you for following us!
Current Progress.
· Fine Tuning Mechanics such as Swing, Climb, etc
· Touch up of Animations for playable character and first enemy
· Level Design of Demo level complete
· Level 1 in production
· Social Media following increase, research on Kickstarter rewards/styles of setup, implementation and getting the campaign ready.
· We will keep you posted!! Thank you all, please share if you like it.
Link to Website: MoonRift.com & Nyxthechameleon.com
Dev Blog #15 (2 Days before Launch!!)
We are excited to share with you our progress on Nyx the Haijun Chameleon at our Kickstarter launch in just 2 days!! October 26th, 2016 will be the day of our official launch! Be ready to share, and be ready to be Nyxified (that sounded better in my head). Thank you for your support, let’s get this game funded!!
Screenshots:
<iframe src="https://docs.google.com/forms/d/e/1FAIpQLSf0-3WZvcPrDU4FXEcWsGFoTKhdt19HdSa5GHvBEaRaBRJhxQ/viewform?embedded=true" width="760" height="500" frameborder="0" marginheight="0" marginwidth="0">Loading...</iframe>
Link for Notification: https://goo.gl/forms/hPuy5EYTYiSYJpbK2
Dev Blog #16 (Kickstarter Launch)
The Kickstarter is officially live!! We are proud to present Nyx the Chameleon.
Link to Kickstarter: http://kck.st/2fhdyr9
Link to Kickstarter: http://kck.st/2fhdyr9