All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
32
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to Games Business and Law
Advertisement
trade marked orc design
Games Business and Law
Business
Started by
Komatsu
March 29, 2016 09:32 PM
8
comments, last by
Komatsu
8 years, 9 months ago
Prev
1
2
(current)
Komatsu
Author
962
April 01, 2016 08:59 PM
This discussion has been extremely helpful. Thanks to everyone who offered their assistance.
Cancel
Save
Prev
1
2
(current)
This topic is closed to new replies.
Advertisement
Popular Topics
Does it matter how many vertex buffers you have in a scene?
Graphics and GPU Programming
sorting algorithm
For Beginners
drawing lines in SDL
For Beginners
Cubemap Sampling Artifacts
Graphics and GPU Programming
Game engine architecture. Are cameras considered a tool or scene object?
General and Gameplay Programming
OpenGL path tracer in C++
Math and Physics
Advertisement
Recommended Tutorials
What's Game Seasonality And How Can You Calculate It? (+Free Template)
Business and Law
Object Selection
General and Gameplay Programming
Using Function Pointers
General and Gameplay Programming
Doing It Fast
General and Gameplay Programming
John Carmack .plan Archive - 2003
Interviews
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top