I'm writing up a design document for a TBS RPG (like vandal hearts or final fantasy tactics) but set in a futuristic sci-fi setting.
I'm having trouble deciding on what kind of enemies to have (I'm also having troubles finding programmers but that's another issue).
Would you prefer to see aliens, terrorists, or cultists in the game?
Please describe how you envision these enemies (like bug aliens, reptile aliens, grays, human cultists, robots, etc).
Any input is appreciated.