Im not sure if this should be in writing or game design so i'm sorry if this is in the wrong section. I just thought of this idea so its a bit rough.
The game would be a 2d rpg game where the main character is a child(boy or girl) who is in a concentration camp. The ruler of this kingdom has started a genocide against the races that live in his kingdom. The mc was born in this camp and has no idea what to do or how he/she feels about certain things like killing. Mc makes a wish that someone could guide and make decisions for them. Thats where you come in. You control the mc but the mc is aware that they are being controlled. The mc has likes, dislikes, and is unsure about many things. What you do will ultimately shape how the character is by the end of the game. The mc might be against killing but through events that you put him through he believes in only killing in self defense. She could lose most of her fights(or often take damage) and learn to hate violence. You could fail to save other people and she becomes cold and heartless. Doing to many things she doesnt like or exposing them to alot of bad things can literally make the character depressed. What ever you do effects the character and how he or she reacts to the world and other events.
There is no 1 story line. There would be several story-lines such as rebelling against the king and overthrowing the king, joining the king, rescuing your people, learning to live in the city, escaping the city and etc. Though the mc will voice how they feel about certain situations I was thinking that they would have a diary where they write down all the important things that happened and how they felt so that the player can be aware of what they are doing.
Just an idea of how this might play out. You start the game in the camp. You ofcourse wouldnt be told what your options are. A guard comes in to feed you do you
A) try and kill the guard? This may make the mc enjoy violence. If you get injured during the fight he may take a stance against violence(or become a masochist)
B) Try and talk the guard into letting you escape? Failing to do so could make the mc develop a hatred for them
C) Try and break out without hurting anyone?
D) Wait and hope someone breaks you out? The wait can put further stress on the mc's mental health
Examples of how the character reacts to other situations. Lets say during your play-through you turn the child into a blood thirsty monster. You try to talk to shop owners to buy gear and because of the mc's foul language you are turned away. You try to develop relationships with other characters and they are turned off by how brutal the mc is.
Just an idea I have. what do you think?