I'm in the process of trying to create a little hype about my new game.
I've not done any marketing for my game before, what is in your opinion the best way to go about it?
Focus on the mechanics? Focus on the story? Focus on the theme and the world?
Is
"Navigate in space, fly a fighter plane or helicopter, drive a tank or a jeep.
Don a spacesuit and explore amazing underground caves, find resources and craft
new powerful weapons. Run, gun and jump your way, or use lightsword and uranium
crossbow if that is more your style."
better than
"Your arrogant, yet powerful brother refuses to search for your stolen sister, but changes his mind after your father also mysteriously disapperars. At the same time, In a different place in the world, a mad scientist creates unholy soldiers from cadavers, who summarily kills everyone in sight. You receive a letter, a gun and a spaceship from a mysterious benefactor, along with a map of a nearby planet. A huge, red X marks a village on the surface..."
If so, why? Which of the two games would you check out?
(They are both describing the same game, btw...)