Im doing a total war-style empire builder in a near-future, slightly post-apocalyptic world. The player control cities and armies on a map and fight for control of the cities. Cities produces resources and train armies.
I want maps to be large scale, like the entirety of Europe or even the entire world as the playing field.
The problem is to be realistic cities would be EVERYWHERE. But thats not fun with the gameplay. On a Europe map i would like around 30 cities, so there is some space between them to maneuver. Managing 7-15 cities for a player midgame would make sense.
Now:
That means areas such as great britain, scandinavia or france would have only 3-5 cities each. Would you think that's disturbing immersion to much? What could help limit the disturbance?
I would prefer to use large-scale real world locations since it's more fun! (having huge maps makes cities and nations more diverse for one thing)