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Texture Mapping - Borland 5.5

Started by November 18, 2001 12:55 AM
1 comment, last by Jamazon 23 years, 3 months ago
Hi I''ve been reading the tutorials from this site (the opengl ones) and every one compiled perfectly untill I got to number 6. The tutorial was on texture mapping from bmp''s but when I came to compile it (borland 5.5 - bcc55 -W texture.cpp) the compiler come up with an error at the bottom: error unresolved external ''auxDIBImageLoadA'' referenced from c:\borland\mycode\texture.obj. How am I supposed to fix it ? Am I doing something wrong or can''t borland do texture mapping? If you know what i am supposed to change PLEASE help!!!! Thanks
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In this tutorial, Nehe may have used the glaux librairies as shows the error -auxDIBImageLoadA-.
So you need to download the libraires and the includes of glaux...and then link them to your prog, and you ''ll be able to use auxDIBImageLoad function to load your texture.
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Where do I get those glaux librarys?
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