While looking for some new ways to improve my graphics engine, I saw a lot that were very interesting.
But once in a while I see that there is a patent about it.
So I am wondering is there is some kind list of what is patented and what is not somewhere?
If not it might be a good idea to start making such a list. Here is what I found so far:
Simplex noise patent:
http://www.google.com/patents/US6867776
Surface model generation for visualizing three-dimensional objects using multiple elastic surface nets:
https://www.google.com/patents/US6362821
Surface net smoothing for surface representation from binary sampled data:
http://www.google.com/patents/US6084593
?? An implementation of the marching cubes algorithm was patented as United States Patent 4,710,876.[7] Another similar algorithm was developed, called marching tetrahedra, in order to circumvent the patent as well as solve a minor ambiguity problem of marching cubes with some cube configurations. The patent expired in 2005, and it is now legal for the graphics community to use it without royalties since more than 17 years have passed from its issue date (December 1, 1987[7]).