Zmorfius,
I'm sorry you didn't like my answer. Your question was "What do you think of my proposed Share model?" My answer was "Revenue sharing is generally not viable", followed by two alternatives that generally are viable.
If you wanted different answers, please ask better questions. I'll even give you links to some related questions asked in the forum about the same topic later in this reply.
On to your rebuttal.
Shame they ruined you at EA, to bad they did not give you a % huh
Yes, I worked for EA for several years.
They actually did give me a percent. They they are fairly good about giving their all employees a percent of ownership who want it. Since they are publicly traded it makes the process easy.
During the time I worked at EA directly, a part of the hiring package was a set of restricted stock units, or "RSU". RSUs mean the employee is granted a small amount of stock for every year worked, up to the first 3 years or 5 years or whatever the agreement is. Maybe they'll offer 300 RSU over 3 years, or 500 RSU over 5 years, or whatever the person negotiates. Thanks to the value of the stock increasing, my negotiated amount was around $20K of stock at the time it vested. True it is a tiny sliver of a publicly traded company, but that is a direct offer of company ownership. Not a future payout if they ever offer make money, but EA actually gave me several hundred units of their company.
Additionally through the stock purchase program every employee could get 'free' stock ownership. The ESPP (Employee Stock Purchase Program) is typical in publicly traded companies. You can direct up to a percent of your pay into a fund that either quarterly or semi-annually gives stock. It is bought at the several percent points below the lower of the price points at both ends of the purchase period and the previous purchase period. If the company did badly over the year you would get a free 15% bump in stock equity in the company. If the company did well (as it frequently has) you could invest a small amount, perhaps $3000 over the six month period in investment, then be granted $4000-$5000 worth of stock equity. In that area too, EA gave me several hundred units of their company.
And if that wasn't enough, many studios at the time (only some studios, and I'm not sure if they still do this) had ways for employees to get additional stock grants for contributions they made to the company. In this, too, EA gave me a percentage share of the company.
I'm not disappointed at all in that. I figure they gave me close to $70,000 worth of ownership in the company. I needed the funds for things like buying a home, but occasionally I look back at the stock grants and wonder what would have happened if I let it ride.
Well that is a very depressing read mr frob, doom and gloom without much reasoning behind it or offering no real advice for me to proceed other then a general "it cant be done many have failed and so will you" type of crap ... "any positive advice"
Correct, there is no way for me to recommend a variant of the model because this model is not a successful model.
You asked specifically "what do you think of my proposed model?" My direct answer is I think the model is terrible.
Instead of asking about other models, you went on about how my response was inappropriate. I suggest reading and reviewing this classic document, it is excellent advice.
Since you very nearly asked for my reasoning, here's a bit on why I think the model is bad:
The deal as described is not employment. It is not contract work. Workers are not partners, nor are they granted any form of ownership, nor is it self employment. The value of an individual contribution decreases and dilutes for every additional contribution, the more contributors and the more contributions there are the smaller the reward for those who joined early; for each worker it is in their best interest for the project to not grow, to not develop, and therefore to not succeed. For the worker it is "Do this unpaid work, invest with 100% risk in an extremely risky field of games, run by someone who is so amateur that they think that is a good model, you will get nothing from your efforts, and maybe in the future if this becomes a commercial success you might get a little payout." For the person starting the business it is potentially the founding of a business (if you properly incorporate, you have contracts or collaboration agreements that assign rights properly, you build a product, a brand, and IP) the business is based on a classic flimflam; the company provides nothing of substantial value and gets the rewards, those who buy into the plan get nothing, or at best, very little.
It is a pipe dream to start a business where everyone else invests, everyone else gives you money and time and resources, and you collect all the rewards. Great for the person running it, but terrible for everyone else.
Getting on to asking better questions, there are quite a few related forum posts. Most of then asked questions about ways they can build their project, rather than your post asking for opinion of a specific model. Here are a few that showed up in the search:
Has royalty share ever worked?
I need people ... how can I find them?
Dividing equity/profits in creative work
Question re paying programmers for indie game
Question about human and financial source management
Income distribution in independent team
Contracts and Profit Sharing
Revenue Sharing? -- Project Pay System