I'm not sure which way to go with the combat mechanics. The game is a roguelike.
Which would you reccomend? (if you have an unique idea let me know in a reply or PM)
Here's the options explained:
1. Skill Based: Fight only with skills, also involving combos.
2. Turn Based: Player and enemy take turns to attack/dodge (Like Pokemon or Undertale)
3. Click Based: Click on the enemy and it takes damage. Nothing simpler.
4. Task Based: Complete a task/series of tasks to attack the enemy (Press a series of keys, solve a puzzle, etc)
5. Other: Got a better idea? Reply.