FrameTransformMatrix {
0.032424,0.000451,-0.000786,0.000000,0.000759,-0.000022,0.031539,0.000000,0.000438,-0.031545,-0.000032,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Mesh Operator {
19642;
4.938920;1.078066;-54.729165;,
5.071756;1.376543;-54.567354;,
The character is scaled 0.03 in the x direction, ~0 in the y direction, and ~0 in the z direction
But at the mesh level, some vertices are at -54, which is very far apart, and axe exporter can handle it
But how do I reset the mesh transformation matrix, I want it to be 1,1,1 and let and vertices themselves handle
their locations.
Thanks for helping
Jack