First my name is Chris Sanders and I've been working on an Indie fighting game. I'm currently doing the 3d modeling/ texturing and UI design. This is the recent update of my first character roughly 16k polys. Very simple facial rigg. I'm also posting a short gameplay video.
but I need some suggestions to make her look better. primarily how to properly use a specular map in unity if anyone here can help me.
character 360
facial animation
gameplay