The player is the Emperor, there are up to 200 planets in the Empire. Each planet has a planetary governor (if nothing else I need those governors for the mood, immersion and it looks great on the intertface :D).
You probably see the problem with this setup already, it's unmanageable (too many characters). So, I got an idea, let's divide characters into smaller central government (the player interacts with them) and hordes of local government (no interaction or bulk interaction).
Question: what's the relation between the central and local government? and how exactly it should all work?
My quick idea is to make 5 ministries, each made of up to 12 personas (you can't move personas between ministries, it's more manageable this way). The player can appoint specific charcters within the ministry to offices (the most important being the minister) or fire them. The efficiency and stats of the ministry is based on high ranking officials of the ministry (low ranking ones add to it too but to a significantly smaller degree). Then each ministry provide a certain bonus/penalty based on the stats (competence, loyalty, corruption). Like high total competence in the Defence ministry means a bonus to combat; low total loyalty means a risk of a military coup; high total corruption means high upkeep since some of the military supplies get constantly missing. The importance of those stats is differenty in various ministries (like corruption is devastating in Justice and Fincances ministry while loyalty being of relatively low consequence; Defence and Internal affairs ministry loyalty being very important).
In addition characters belong to factions and you want to keep a balance of power between factions (so you would not want to appoint ministers of several ministries out of the same faction, that faction would get too much influence) which makes it more complicated than appointing the best person as the minister.
New officials/firing officials. I'm not sure but maybe new ones should be auto spawned when there is vacancy in a ministry. As firing people maybe the player can do it anytime but it leads to temporary stats penalty in the ministry? Not sure...
I have no clue about the local government part. Maybe governors should be auto appointed by the ministers (favouring people from their factions)? And therefore lonmg term local government would represent the imperial court factions balance of power? Also maybe some bulk actions like "fire all governors with competence below 3"?