Hello there,
I was wondering... how do developers come up with fun game ideas that are somewhat original (at least not clones or similar to that)?
I've been working on a few mobile games myself, but, at the end of the development process, i end up finding some games on the Google Play store that i personally find really enjoyable, thinking to myself "Wow, that's a great idea, wish i had come up with this.". Then, coming back to my own games, i don't find any of them to be truly 'fun', something i would actually play for quite a while. The thing is that i'm so ferociously committed whilst actually programming those games, and enjoying it so much that i can't tell from the very beginning if they are indeed fun.
So, for the past week or so, with a bunch of scrapped mobile game projects laying in my repository, I've just been gathering, from other mobile games, all the elements that really attract me, trying to come up with something that i find truly fun, something I'd be proud to have created and shared. But, quite honestly, It's being pretty difficult to come up with an original idea (or even an original mechanic) based on the characteristics of the games i found to be really fun... Maybe i'm just rushing it way too much, because most of my ideas go more or less directly to games that already exist.
Not wasting more time, my questions would be:
- is it normal for a game developer to get burnt out of their own games?
- is there any tips for telling if a game is going to be fun from the start? I know I'ts a very subjective topic, but i guess there should be something that separates fun from boring?
- in a marked so overcrowded like the mobile games' market, how can one boost their creativity in order to create something fun without feeling like somewhat of a copy of other games?
Thanks a lot in advance.