Oh, Hi. New to the forum, I'm kind of a beginner at this world of writting for games and I was working around a concept and I thought I could share and maybe hear some constructive critics or ideas or actually anything useful to it.
A shadowy demon drags people to a small domain, challenging them to survive and fight for their souls, while feeding on their pain and despair. The MC and the teamates are chosen at the start. 5 out of 13 Unique Characters with different roles, ideals and abilities.
The Shadow's rules are simple, survive with the little that you have in this domain. Each week a giant door-like portal opens and allow the adventurers to explore the dungeons, with the idea of leveling up, getting new skills and farming resources for your team.
Each dungeon has different floors and cannot be explored in one day. The portal leads to a different and random dungeon every week, but the monsters scale with your level, but still kinda grindy cause bosses usually will be +3~5 of your level.
After completing a certain ammount of dungeons, the Shadow's dungeon will be added to the portal, although its still random to appear. Once it appears, the prelude to the end starts. Facing the Shadow reveals its true intentions. Killing him allows the player to return to the world, but he still has access to the domain, if he wants to play around the dungeons.
Its kinda quirky, its like, a 2 day concept. I have this kind of short-quick concept spam. Pardon my english tho, not American and I don't have english classes so...