Let's get this out of the way : a first-person MOBA ("action rts") will probably be a popular idea, but what ELSE is out there and can be done? I love the full-3d interaction that's available in FPS and the strategic depth of RTS. Also, the "RPG" side of this hybrid design is essentially just having the ability to upgrade the power of combative units in various ways(and nothing to do with story).
How could you handle these things? For example, ordering around flying units in a full-3d space as opposed to a 2d plane. Being able to control actual ALTITUDES. Or how to handle resource-gathering and management.
Good game names that should be mentioned : Savage : battle for newerth, Natural Selection 2, WARSHIFT.
Some games have rts-style mods that mess with this hybridization in various ways such as... unreal tournament, quake 2, half-life 2.
So let's discuss different ways this kind of hybridization has been done.
EDIT (other ideas) : How to handle the commander and soldiers players? Should players be allowed to choose whether to play rts-style or fps-style? Should there be one commander and many fps-style soldier players? Should there be many commanders resource-managing and one fps-style hero character?