Hello.
I want to create the editor, where the model can be assembled from parts (on Unreal Engine 4). The most difficult thing in my mind - to edit the body. It is necessary to dynamically add bone to the skeleton.
So far identified three options for how this can be done:
1) Modular Pawn - to collect the body of the cylinders or spheres, attach the limb(USkeletalMeshComponent).
Problem: how to bend Component (spline?)?
2) Use the FBX SDK - convert Mesh in FbxNode * and vice versa.
3) Use the Procedural Mesh Generation
Problem: Convert Static <-> Skeletal Mesh.
Or even know any ways? I am hope for your help. Thank you.