In the end, just get both an SSD for fast start times and a massive HDD to have a lot of space, and test if the SSD speeds up your project build time. Oh, and use a tool to check the health estimate after a few months.
That looks pretty neat for an SSD that has been used for two years, quess I won't really have to worry about it though. I already got an additional huge HHD for all the big files, SSDs alone for space would still be way too fucking expensive. Was still surprised by how little they actually cost now compared to when I last looked into it in like 2010. Then, I would pay ~300 bucks or so for 120 GB I belive, and now its ~170 for 500? Thats pretty neat.
This is a false economy.
I pay $100 a year for unlimited cloud backups, and it's saved my ass several times (its faster to restore a corrupt ue4 map file or uasset from backup than faff with git, especially if you only just corrupted it and haven't even committed yet) and you really can't rely on manual copying and version control as a proper off site backup system.
I know, I know, this is my biggest "too lazy to do it even though I know it would actually save me time and trouble in the end"-case. I was incredibly lucky for the last ~5 years though with no HDD/OS failure at all, so that just furthered my lazy-ness. Having backups as my new years resolution sounds good though, might as well do it at one point :)
A real backup system doesn't need you to do anything. My laptop gets backed up every hour, local snapshots at any time, and then offloaded to long term first stage backup anytime I'm on my local home network, which is in turn automatically backed up to an offsite server. All versioned and such so I can go back and get various changes over time as well down to a given point.
Huh, I really will be looking into this, I always though backup systems where quite some work to manually run and wait for them to finish etc... if its really just setup and go, this raises the chance of my lazy ass to finally set it up... especially with a entirely new/clean OS/filesystem.
I tested VS build times between SSD, SSD RAID 0, and HDD RAID 0 and it made no difference. Code builds seem to be heavily CPU bottlenecked.
Also quite interesting. It doesn't seem to scale that well with multicore due to my own tests though, my old 980X with 6 cores actually build almost as fast as my new 4790k with 4 cores (I have multicore-compilation enabled). Maybe the new CPU is just that much faster per core that it evens out? Well I'll see how it goes with precompiled headers, its not really that bad for me though (yet), but I am already using lots of templates etc... so I would take a "free" reduction in compile time any day.