Greetings,
[continued discussion on "games" that started as "mods"]
So, to some of you this is a weird questions, and to others, it's cut and dry.
The details would just complicate this question.
so,
1. I've been working on a mod for a while now, a passion project
2. we're reaching our 1st release point.
3. There are key things that need to be done to finish, and despite all our efforts, it's been really hard to find, and keep good animators.
We have a huge list of potential freelancers or industry contacts we've networked throughout the years, so finding an appropriate candidate is no issue. However, since we're technically a "mod", we've had to turn them away.
But, we've now so close, that we're willing to pay them out of our pocket.
So, the questions is,
Is this "legally" ok?
And if so, what kind of contract would we need to draft?
For the purposes of our project & this question, anything they'd be working on was made by scratch from us, and then added into the base game.
Not ripped out, reworked, and and reused.
Curious what the answer would be if it was, for example if we could hire a UI person to redo the UI of the "mod".
We are technically a mod, but the level of new content we're adding is more on the indie level .
Thanks for your time and perspectives,
-Jist