In Sid Meiers Pirates! (2004 i think) the wind was really annoying. There was always a hassle going east (wind was most of the time coming from the east). I even avoided some parts of the map (gameworld) since getting back from there was so annoying.
If your player can just continue to the same direction all the time, this doesnt matter much, but if player sometimes "goes back" (to visit towns/islands already visited) this must be taken into consideration.
- Maybe make wind direction change more over time so a player can always navigate to where he/she wants to go.
- Make wind less realistic (sailing into the wind is slower but NOT almost zero, or make zigzagging give the ship a fair enough speed).
Plz dont annoy the player to make the game more "realistic", its never a good idea.